Oct 06, 2008, 09:37 PM // 21:37
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#41
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mexico
Guild: Go for the eyes [jizz]
Profession: W/Mo
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This guide lacks content, good to hear you're working on more content. The essential part of the guide ( part III ) sounds more like bragging than a guide... Still, its very well written, wich an essential part of a guide often forgotten and has some nice tips.
Here's 3 of the various things that are missing in the guide :
- How to get 10 consecutive wins when you dont have a healing profession in your team
- Whant can you do to win when teammates are pure crap and/or new
- How to sinergyze with your team when they dont seem to follow calls or text messages
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Oct 06, 2008, 11:30 PM // 23:30
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#42
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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well, the answer to the three things you've listed can be summed up in two words: get lucky.
it's kinda sad, but it's true. no amount of skill/tricks can give you a win, when your team has already /phailed out of the gate. the best you can do in those situations is to hope that your opponents are even worse. failing that, play in a way that allows you to learn something from it, which i've already covered in the guide.
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Oct 07, 2008, 08:35 AM // 08:35
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#43
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by Taurus
Here's 3 of the various things that are missing in the guide :
- How to get 10 consecutive wins when you dont have a healing profession in your team
- Whant can you do to win when teammates are pure crap and/or new
- How to sinergyze with your team when they dont seem to follow calls or text messages
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In reality, who really cares.
The best thing to do in order to get better as a player is minimize the time you waste on RA teams with pure crap players, and maximize the time you spend trying your hardest when you have a team with a shot. Play RA with a TA mindset, and be patient enough to quit out as soon as possible from bad teams in order to find a decent one.
Don't try to win every game because then you'll be working toward being a great RA vet, rather than a better player in general.
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Oct 07, 2008, 08:59 AM // 08:59
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#44
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Taurus
Here's 3 of the various things that are missing in the guide :
- How to get 10 consecutive wins when you dont have a healing profession in your team
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Take a self heal instead of 1 extra pressure skill and hope the team doesn't suck. The monk doesn't make so much difference when the people on your team know what to do. when you have, say, a team with 1 ranger, 1 necro, you on warrior and a mesmer theres a good chance you will get 10 wins because of all the shutdown. Something like Natural Healing works wonders on a warr without sacrificing too much damage.
Quote:
Originally Posted by Taurus
- Whant can you do to win when teammates are pure crap and/or new
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You virtually can't do crap about that.
Quote:
Originally Posted by Taurus
- How to sinergyze with your team when they dont seem to follow calls or text messages
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How can pig-headed players be any fun to begin with?
Last edited by bungusmaximus; Oct 07, 2008 at 09:01 AM // 09:01..
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Oct 07, 2008, 09:22 AM // 09:22
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#45
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
- How to get 10 consecutive wins when you dont have a healing profession in your team
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Quote:
- Whant can you do to win when teammates are pure crap and/or new
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To add to what Moriz said, for the most part it is luck. If your team is retarded and you have no healer you are totally screwed no matter how guso you are. Welcome to RA !
Example sad but true story:
My team:
1:Semi-noobish mobius A/W ( no res sig )
2:Me (R/Mo magebane)
3:Noob A/me with conjure phantasm ( no res sig )
4:E/mo SF ele ( Zero self defense, /mo for Rebirth )
Other team:
1: Mo/W fortress monk WoH
2: Mo/A Smokepowder/return WoH
3: W/E Hammer War
4: R/Mo Magebane
20 seconds into the match the moebius sin+my degen+SF ele have at least dealt some damage ( A/me = worthless ) And I manage through skill and a bit of luck ( and stupid predictability of monk#2 ) to magebane the mo/w's WoH and dshot the Mo/a WoH. The warrior and ranger immediatly focus on me after this, I die...A/W and A/me attack the Mo/W through shield stance ( unsuccessfully ) and the e/mo starts to rebirth me. the other magbane ranger walks up to the ele casting rebirth and does both /laugh, and /dance then magebane's the rebirth at the end of the cast. At this point the ele dies to the degen and both sins have been eaten by the warrior. GG. The point is, there is simply no way I could have played that match and won.
However, thats more the reason to play as well as you can in RA. RA is basically the polar opposite of HA - HA is for the most part team coordination skills and external synergy. RA is almost entirely individual skill. Once in a blue moon you will get someone smart enough to co-operate. This is unlikely... But the key to remember is that the other teams have just as high a chance of rolling a terribad player as you do, and by not being a terribad player yourself you will usually at least be able to drag average teams to 3~5 wins on a regular basis.
Or you can just do what I do and TA when its active enough. Or just resign the moment you see mending being cast / any equally stupid "tactics" being used by your "teammates" . Those work too...
Quote:
- How to sinergyze with your team when they dont seem to follow calls or text messages
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If you really want to "sinergyze" with your team...Use either a Bow Rspike, Firespike ele, Caster sin, or anything else that can deal massive damage in a short burst of time from a long range. This allows you to step back and simply watch your teammates wail on the others...then unload your spike the moment you see someone drop to 66% health. Works generally pretty well since most monks do not carry SB in RA...but its better to play as something else tbh.
Last edited by Master Ketsu; Oct 07, 2008 at 09:46 AM // 09:46..
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Oct 07, 2008, 10:54 AM // 10:54
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#46
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Master Ketsu
T
20 seconds into the match the moebius sin+my degen+SF ele have at least dealt some damage ( A/me = worthless ) And I manage through skill and a bit of luck ( and stupid predictability of monk#2 ) to magebane the mo/w's WoH and dshot the Mo/a WoH. The warrior and ranger immediatly focus on me after this, I die...A/W and A/me attack the Mo/W through shield stance ( unsuccessfully ) and the e/mo starts to rebirth me. the other magbane ranger walks up to the ele casting rebirth and does both /laugh, and /dance then magebane's the rebirth at the end of the cast. At this point the ele dies to the degen and both sins have been eaten by the warrior. GG. The point is, there is simply no way I could have played that match and won.
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ROFL brilliant, thanx for clearing up my day. At least you can't say you didn't try.
Last edited by bungusmaximus; Oct 07, 2008 at 10:58 AM // 10:58..
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Oct 07, 2008, 06:02 PM // 18:02
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#47
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mexico
Guild: Go for the eyes [jizz]
Profession: W/Mo
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Quote:
Originally Posted by Greedy Gus
Don't try to win every game because then you'll be working toward being a great RA vet, rather than a better player in general.
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Totally true... still, I know that trying to win every game wont be gladiator points efficient but beating the odds is VERY fun.
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Oct 28, 2008, 06:18 AM // 06:18
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#48
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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the way you get better is by playing not by resigning and holding your dick doing nothing till you find a good team
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Oct 28, 2008, 10:38 AM // 10:38
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#49
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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you can leave a match once every hour. save time and do that.
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Nov 02, 2008, 09:54 AM // 09:54
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#50
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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One thing I wouldn't mind seeing in RA, (apart from the removal of Kill Count) is a reduction of knockdown duration. There seems to be plague proportions of "knockdown spamming" Warriors atm. I have seen a single warrior on keep a character knocked down for like 20sec. without the target being able to kite or get off a single skill. That's way over powered in my book. Fine if you are line backing in GvG where the target can be protted up, but absurd in RA.
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Nov 04, 2008, 10:20 AM // 10:20
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#51
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Wilds Pathfinder
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Quote:
Originally Posted by erk
One thing I wouldn't mind seeing in RA, (apart from the removal of Kill Count) is a reduction of knockdown duration. There seems to be plague proportions of "knockdown spamming" Warriors atm. I have seen a single warrior on keep a character knocked down for like 20sec. without the target being able to kite or get off a single skill. That's way over powered in my book. Fine if you are line backing in GvG where the target can be protted up, but absurd in RA.
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Yes, it is overpowered because in a 4-man area with no coordination at all, it is not likely someone will manage to get support to get out of a KD lock. But then again, Hex stacking is also pretty much just as overpowered, and the KD warriors are not hard to counter with some minimal melee hate.
That's the reason why many RA Monks run Mo/W with stances to get out of the KD locks.
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Nov 04, 2008, 06:16 PM // 18:16
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#52
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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yes, KD spam is the melees' response to hexstacks. i say keep it. in fact, make it stronger and add more variations of it.
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Nov 04, 2008, 06:59 PM // 18:59
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#53
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by erk
There seems to be plague proportions of "knockdown spamming" Warriors atm. I have seen a single warrior on keep a character knocked down for like 20sec. without the target being able to kite or get off a single skill. That's way over powered in my book.
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Erm, the only way to knock lock anywhere close to that long since FGJ was killed is:
-The target being hit by bull's after the hammer chain. A lot of hammer wars use bull's right after the hammer chain, watch for it and don't move immediately after hammer bash or heavy blow.
-Hitting a double enraging charge from a furious weapon after the second hammer KD instantly charges dev hammer back up. Only a 1 in 10 chance of this though.
-Iron palm instead of distracting strike. Bull's > hammer chain > iron palm = ~13 seconds of kd. I don't see too many hammer wars with iron palm but yeah, it does sometimes get ran.
I kinda agree that kd can be OP in arena, but that's why you see fortress and balanced stance monks and so much shitty defense that goes strait on warriors. Also, not surprisingly the worst enemy of a hammer war is a monk that uses guardian well if their team isn't balled up. Clearing weakness from dev hammers using heavy blow is another smart move.
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Nov 04, 2008, 09:56 PM // 21:56
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#54
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by arienrhode
I kinda agree that kd can be OP in arena, but that's why you see fortress and balanced stance monks and so much shitty defense that goes strait on warriors. Also, not surprisingly the worst enemy of a hammer war is a monk that uses guardian well if their team isn't balled up. Clearing weakness from dev hammers using heavy blow is another smart move.
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Chances are that doesn't happen and it's the Monk on the ground being smashed. It's very rare in RA I see a Monk cast Guardian on to me when there is a hammer. I don't think most RA Monks do more than watch the red bars.
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Nov 05, 2008, 11:05 AM // 11:05
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#55
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Wilds Pathfinder
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Quote:
Originally Posted by moriz
III. Evening Up The Odds: How To Win, Or At Least How To Not Lose
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The advice on this section is golden and made me win a match yesterday.
Granted, I was playing a Mesmer, not a Warrior, but the 'brick wall' principle applies the same I suppose. The situation was the following:
My team:
W/E Shock Axe
N/E Blood Necro
Me/E Dom Mesmer (me)
Mo/W WoH Monk
Enemy team:
W/E Warriors' Endurance
R/x Burning Arrow
Rt/P Resto
Rt/E Resto
Arena: Jade Arena Priest Annihilation
My team was at 8 wins already, so I was really serious about not losing this. The two Ritualists were keeping our Warrior, team's main damage source, blinded nearly all the time (Shadowsong and Weapon of Shadow), and putting out enough heals so that my team didn't look it would kill any of them.
While I knew from the very start that neither of Rits had a way to remove my Hexes, they were putting out enough heals and support to each other that Backfire/VoR/Shame/Wastrels' simply wouldn't get one of them killed without the Warrior's assistance.
At the same time their W and R were severely pressing our Monk, to a point we started slowly retreating from the bridge to inside our base.
That's when I decided to, instead of harassing their healers, stop their Warrior from pressuring my monk instead, because if they scored a kill it would be gg. Sure, he was eating the occasional Empathy pretty much on recharge, but then I saved some Energy and decided to "Hex spike" him.
Watched the Warrior for a while and noticed his spike pattern. As soon as he ran to unleash his spike, I quickly landed Empathy (which he was getting used to simply attack through) and followed up with VoR. Result: he spammed no less than 4 skills, 3 of them being attack skills under both hexes. VoR = 85 x 4 damage + Emp = 52 x 3. Not being full health, he died as neither of the Ritualists was expecting such damage surge after well over 5 minutes into the match.
After this one of the Rits gave up and left the game, letting us win the match.
I believe my strategy was developed thanks to reading this thread. If I were to hexstack the Rits and simply let their War spam my Monk, we could well have lost. So thanks for the great advice,
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Nov 06, 2008, 09:23 AM // 09:23
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#56
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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arent u glad those 2 rits werent 2 monks instead?
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Nov 06, 2008, 12:47 PM // 12:47
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#57
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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Quote:
I quickly landed Empathy (which he was getting used to simply attack through) and followed up with VoR.
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such advanced strategizing. please... teach us!
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that story was depressing. cheeseball hexes ftl.
Last edited by X Cytherea X; Nov 06, 2008 at 03:29 PM // 15:29..
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Nov 07, 2008, 09:24 AM // 09:24
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#58
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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hey, hexing is hard, ok? xP
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Nov 07, 2008, 06:57 PM // 18:57
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#59
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Cytherea is just upset that hexers are learning to do more than just mash buttons on recharge rather than doing the honorable thing and attacking through guardian.
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Nov 08, 2008, 03:24 PM // 15:24
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#60
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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"ok so i'll hex this guy instead of that guy!" is not worth writing home about, nor the enthusiastic narrative
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